We describe a class of connectionist networks that have learned to play back-gammon at an intermediate-to-advanced level. TIle networks were trained by a supervised learning procedure on a large set of sample positions evaluated by a human expert. In actual match play against humans and conventional computer programs, the networks demonstrate substantial ability to generalize on the basis of expert knowledge. Our study touches on some of the most important issues in net-work learning theory, including the development of efficient coding schemes and training procedures, scaling, generalization, the use of real-valued inputs and out-puts, and techniques for escaping from local minima. Practical applications in games and other domains are also...
The success of neural networks and temporal dif-ference methods in complex tasks such as in (Tesauro...
Reinforcement learning attempts to mimic how humans react to their surrounding environment by giving...
I conduct a comparative study of different tech-niques (standard backprop, complementary reinforce-m...
AbstractTD-Gammon is a neural network that is able to teach itself to play backgammon solely by play...
Diploma thesis Implementation of Backgammon player with neural network describes implementation of h...
TD-Gammon is a neural network that is able to teach itself to play backgammon solely by playing agai...
A promising approach to learn to play board games is to use reinforcement learning algorithms that c...
A promising approach to learn to play board games is to use reinforcement learning algorithms that c...
Part 3: Artificial Neural NetworksInternational audienceRecently, a backgammon bot named Palamedes w...
The difficulties of learning in multilayered networks of computational units has limited the use of ...
The thesis is dedicated to the study and implementation of methods used for learning from the course...
A common approach to game playing in Artificial Intelligence involves the use of the Minimax algorit...
Neurogammon 1.0 is a complete backgammon program which uses multi-layer neural networks to make move...
A new training paradigm, caned the "eomparison pa.radigm, " is introduced for tasks in whi...
Poker is a family of card games that includes many varia- tions. We hypothesize that most poker game...
The success of neural networks and temporal dif-ference methods in complex tasks such as in (Tesauro...
Reinforcement learning attempts to mimic how humans react to their surrounding environment by giving...
I conduct a comparative study of different tech-niques (standard backprop, complementary reinforce-m...
AbstractTD-Gammon is a neural network that is able to teach itself to play backgammon solely by play...
Diploma thesis Implementation of Backgammon player with neural network describes implementation of h...
TD-Gammon is a neural network that is able to teach itself to play backgammon solely by playing agai...
A promising approach to learn to play board games is to use reinforcement learning algorithms that c...
A promising approach to learn to play board games is to use reinforcement learning algorithms that c...
Part 3: Artificial Neural NetworksInternational audienceRecently, a backgammon bot named Palamedes w...
The difficulties of learning in multilayered networks of computational units has limited the use of ...
The thesis is dedicated to the study and implementation of methods used for learning from the course...
A common approach to game playing in Artificial Intelligence involves the use of the Minimax algorit...
Neurogammon 1.0 is a complete backgammon program which uses multi-layer neural networks to make move...
A new training paradigm, caned the "eomparison pa.radigm, " is introduced for tasks in whi...
Poker is a family of card games that includes many varia- tions. We hypothesize that most poker game...
The success of neural networks and temporal dif-ference methods in complex tasks such as in (Tesauro...
Reinforcement learning attempts to mimic how humans react to their surrounding environment by giving...
I conduct a comparative study of different tech-niques (standard backprop, complementary reinforce-m...